#include "Flying-Racoon-Potato_PCH.h"
#include "Simulation.h"
#include "World.h"

void Simluation::Init()
{
	m_world = new World;
	m_world->Init();
}

void Simluation::OnUpdate( double elapsedTime )
{
	m_deltaTime = elapsedTime - m_elapsedTime;


}

void Simluation::OnDraw( double frameTime )
{

}